Let’s Roleplay Skyrim – Part 72: The Vault



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Bethesda Studios’ The Elder Scrolls V: Skyrim

Link to Act I Playlist: https://www.youtube.com/playlist?list=PLOeQwDiBfw8SViLEjtBZagNY7FEfPTRpD

Stilico, Bandit

Mods used in this Let’s Play (with load order):
Unofficial Skyrim Legendary Edition Patch
Campfire – Complete Camping System
Death Alternative – Your Money or Your Life
Bethesda High Resolution Texture Pack
Cutting Room Floor
SkyUI
Better Quest Objectives
Immersive HUD
Lightning During Thunder Storms – Minty Lightning Mod
Reduced Distance NPC Greetings
Simply Knock
Unread Books Glow
Convenient Horses
Multiple Floors Sandboxing
Become a Highwayman
Adventurers and Travelers
Interesting NPCs
More Bandit Camps – Explorer’s Edition
Book Covers Skyrim
Skyrim Immersive Creatures
Guard Dialogue Overhaul
Realistic Needs and Diseases
True Storms – Thunder and Rain Redone
Deadly Dragons
Point the Way
Personalized Music
The Choice is Yours
Cloaks of Skyrim
Darkwater Crossing
Hunterborn
Bring Out Your Dead
Immersive Patrols
Shor’s Stone
Random Alternate Start
Frostfall
Ivarstead
Helarchen Creek
Whistling Mine
Sokco’s Guild Starter
Kynesgrove
Karthwasten
Soljund’s Sinkhole
Dragon Bridge
Immersive Citizens – AI Overhaul
Oblivion Gates in Cities
Border Sense
Realistic Room Rental
Immersive Saturation Boost
Requiem – The Roleplaying Overhaul
Amazing Follower Tweaks

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2 Responses

  1. Laura Owens says:

    From what I've heard of the cockney accent its pretty accurate. He sounds very similar to Charlie from the Uncharted Series…. Though I'll admit, it seems a little too contrived. It's very only fools and horses and a bit cringey. (just in case you haven't seen it, Only Fools and Horses is an old British comedy TV series and the main characters try to con people out of money.)

  2. Thunderwing the Stormbringer says:

    Hood: I've got your back.
    Stilico: Thanks Hood.
    Dargo: You have a grim look.
    Stilico: Thanks Dargo.
    Meeko: Bark, bark!
    Stilico: Shut up Meeko.

    It's funny. The thieve's guild prides itself on the skill of it's members to break into any place and steal pretty much anything. They look at locks as challenges, dares and opportunities rather than restrictions. But once they steal it, what do they do with the loot? They put it in a big room behind a big door with a complicated lock on it. Two keys to get in. It's impossible to pick. It's got the best locks money can buy. It's just another challenge for a thief, but they think it's safe there. Yet they are shocked, shocked I say, when someone has bested it and stole all their stolen stuff. How could this be?! Our system was impregnable! And how many of your victims have voiced the same words about their defensive measures? Silly thieves. I laugh. Ha-ha-ha-ha-ha!

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